

Total war warhammer norsca best god update#
Also, to tie things back to my earlier hate of Throgg why the fuck can't he recruit the new Greenskin troll units? The Greenskin update gave Goblins and Orcs a smattering of new troll units but left the roster for the one troll Legendary Lord completely untouched. That, in turn, will hopefully inspire them to fill in a lot of gaps on the Norscan Peninsula, which currently is just a bunch of uninhabited tundra. Additionally, it forces Creative Assembly to give the faction a more diverse unit roster. First, Throt could be an early rival to whichever Norscan Legendary Lord starts there as Clan Moulder's "Hell Pit" resides there. Troll Country adds a lot to Norsca beyond a new starting position. Worse, because non-hero large units like trolls and ogres get ripped the fuck up by archer units, only Wulfrik's playstyle has any viability in the mid to late campaign. Unfortunately, Troll Country currently isn't an available starting position, even for Throgg. On the other side, you have Troll Country, which is teeming with angry Chaos monsters like Manticores, Dire Wolves, Drakes, Giants, and all sorts of nasty shit. On one side, you have the Norscan Mainland dominated by Wulfrik the Wanderer and his mammoths. I think the game does a poor job of conveying that the peninsula of Norsca contains two distinct cultures united by its support of Chaos. As the sub-title here suggests, I think this new starting position should be in Troll Country. Obviously, the first thing that needs to be done to make Norsca better is to give them a "complete roster." This, at least in my opinion, starts with them getting at least one more starting position and a new Legendary Lord. His campaign start is by far one of the most boring in the game, and his faction-wide buffs are appalling!Ĭhange #1: Give Them Troll Country And Make Troll Units Not Shitty Also, if you enjoy playing as Throgg, I want you to drop a comment on this blog and tell me who hurt you. Don't get me wrong, rocking everyone's favorite Chaos Viking is fun, but it becomes a bit formulaic after the third or fourth time. However, as things stand, Norsca is a bit of a one-trick pony, with most people sticking with Wulfrik and fat stacks of War Mammoth spam. The good news is that Warhammer III is bound to make things better as the addition of Kislev and the Chaos Wastes will add in much-needed detail and action to Norsca's portion of the map. As the last faction with only two Legendary Lords, their nation, in general, feels half complete. The underlying issue with Norsca is apparent right off the bat. Norsca WHY ARE NORSCAN TROLLS STILL SHITTY POST GREENSKINS UPDATE?!

Also, with additional news of Warhammer III drawing nigh, there's never been a better time to contemplate the state of Warhammer II! So, without further ado, let's jump into it!įor those of you who may have missed the previous entries in this series, here are some links: Luckily for me, some recent early-release footage of Warhammer III has all but confirmed a handful of suggestions I wrote down before publishing. After the relatively breezy time that was the last episode of this series, we now arrive at some of the worst factions in Warhammer II, at least from a campaign perspective.

I knew the day would come when I would have to take up the task of "fixing" Bretonnia, Warriors of Chaos, AND Beastmen, all on the same blog.
